Age of Mythology: The Titans

Description
The Titans is the first expansion pack for the real-time strategy game Age of Mythology. It introduces a fourth faction to the game, the Atlanteans, along with a new campaign (titled "The New Atlantis") set ten years after the events of the "Fall of the Trident" campaign from the original game, spanning 12 missions and featuring a new threat from the titan Kronos.
Atlanteans, despite their connections with the Greek in the storyline and being based on Greek mythology, play entirely differently. Their worker units are self-sustaining and do not need to return to a resource drop-off building. Instead of using conventional hero units, any individual Atlantean human unit, including citizens (workers), can become a hero for a price, after which the unit becomes more effective in all areas. The Atlantean god Kronos can move buildings across the map, while Oranos provides teleportation, and Gaia surrounds buildings with lush to prevent enemy constructions to be built nearby as well as providing a small healing effect. Finally, Atlantean gods, both major and minor, allow the same god power to be cast several times (usually 2 to 3).
Aside from the new faction, the main new feature in this expansion are the titan units. In the mythic age, every player can research and deploy a titan gate, from which a titan can emerge. The structure is expensive and requires a lot of time and resources to build, much like a wonder structure from the base game. Titans are enormous beings with very high all-around statistics and a powerful bashing special attack, but only one can be summoned by a player, and if a titan dies, there is no replacement.