Chroma Squad

Game cover: Chroma Squad

Description

Chroma Squad is a single-player tactical role-playing game, with some studio management elements. Set in a modern city inspired by televised tokusatsu hero shows, five stunt actors quit their day jobs to form an independent production company. As the newly appointed studio head, the player names the troupe, chooses suit colors and roles, and oversees the team as they film episodes, grow an audience, and work toward season finales that pit the squad against larger villains.

Filming plays out as turn-based battles on grid-based sets. Each actor selects a combat role such as Leader, Assault, Techie, Scout, or Support, then learns skills from branching trees. Positioning and the Teamwork command enable acrobatics, assists, and synchronized attacks, allowing allies to vault off each other to extend movement or surround enemies for multi-character finishers. Showmanship matters: completing the director’s instructions, performing flashy abilities, and “Chromatizing” into suited forms all raise the live Audience meter during a scene.

Progression is tied to seasons and episodes. Success in a scene converts audience into Fans and revenue, which the studio uses to pay salaries, accept new contracts, and unlock later episodes. Enemies drop materials that can be crafted into helmets, suits, and weapons, often with set bonuses. Equipment can also be purchased, then swapped between actors to tailor builds for specific encounters or objectives.

Large-scale confrontations introduce the squad’s giant mecha. These battles use a simplified turn-based system with timed attacks, guarded blocks, and special skills that consume accumulated power. Winning these segments advances the episode and contributes to the season finale, where stricter objectives test coordination and resource use across multiple waves.

Between shoots, the management layer controls the company’s growth. Players allocate budget to upgrade studio rooms, camera gear, and sound equipment, which in turn improves attack values, skill cooldowns, and audience gain. Marketing campaigns can be reconfigured between episodes to emphasize quick cash, long-term fan retention, or merchandise sales, trading short-term income for higher audience ceilings or vice versa. Publicity choices and dialogue responses during brief story interludes influence fan acquisition and can branch certain missions without revealing late-game plot points.

While inspired by color-coded sentai ensembles, such as the Power Rangers, the game’s story and terminology are self-contained, forming an original experience.

Game Info

Platforms
2017Linux2015Macintosh2015Windows2015iPhone2017PlayStation 42017Xbox One2017Android2018Blacknut2019Nintendo Switch2019