Dataman

EducationalPuzzleStrategy / tactics1977

Description

Dataman is an educational handheld device. It uses some of the component of the TI-45 calculator to play a number of games that aid the user in learning math. The activities include: Electro Flash a simple math practice, Wipe Out which has a timing component, Number Guesser, Force Out in which you must prevent ending at zero, and [?] where unknown equations can be entered.

Game Info

Platforms
Dedicated handheld1977
Genre
EducationalPuzzleStrategy / tactics
Perspective
Text-based / Spreadsheet
Interface
Text parser
Visual
Fixed / flip-screen

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