Dune: Spice Wars

Description
Dune: Spice Wars is a 4X real-time strategy game, set in the Dune universe created by Frank Herbert. Players lead one of several factions—including House Atreides, House Harkonnen, the Smugglers, the Fremen, House Corrino, and House Ecaz—in a struggle for control over the desert planet Arrakis and its valuable spice, a resource essential for space travel, extended lifespan, and heightened awareness. The game blends territorial expansion, resource management, political maneuvering, espionage, and military conflict, with both skirmish and campaign modes available.
Gameplay combines exploration, economy, and combat in real time, with units, buildings, and regions managed simultaneously. Players expand territory by capturing villages, exploit resources such as spice through harvesters, and navigate the dangers of Arrakis, including sandworms that can destroy units and equipment. The supply system, influenced by water reserves and desert conditions, governs the movement and survival of troops, with the Fremen uniquely able to traverse deep desert quickly and harvest spice without attracting sandworms. Economic decisions include selling or stockpiling spice in response to fluctuating exchange rates and meeting the periodic Imperial spice tax. Combat emphasizes unit synergies, faction-specific abilities, and the tactical use of weapons and positioning.
Political and espionage systems play a significant role, with the Landsraad assembly enabling votes on resolutions that can alter upkeep costs, grant special powers, or weaken rivals. Espionage allows resource theft, sabotage, and assassination attempts, which can be countered through counterintelligence and localized scans. Each faction’s capabilities are further customized through the selection of councilors, such as Duncan Idaho for House Atreides or Rabban for House Harkonnen. The Conquest campaign mode offers a multi-mission strategic layer with sector control and persistent bonuses, though not all factions are playable in this mode. Arrakis itself functions as an active element in gameplay, with environmental hazards, shifting alliances, and political repercussions influencing strategic choices.