Guadalcanal

Description
Guadalcanal is a 1-player strategy game for the TRS-80 CoCo.
Warfare features landing operations during the Guadalcanal Campaign of World War II between player controlled American and computer controlled Japanese forces.
Each unit has an individual unit number, combat strength, moves/turn, and duty/experience. Each turn, the player supplies movement and commands for each unit. Units can fire on enemy units, and can also shoot mortars instead of movement. Units can also radio for naval barrages, or call intelligence to help loate nearby Japanese units. The player has a limited number of Seabee units, engineering crew which can be used to clear jungle or construct airfields. Once per turn, the player can provide reinforcements to a remaining unit. American troops received a continued rate of supplies and supply ships, but these must be protected by constructing airbases to allow air defense of supplies. If supply levels drop too low, combat effectiveness of troops is gravely reduced.
Air operations must be coordinated with ground troops, and the player can launch search, interdiction, and cover operations to help locate Japanese forces, attack forces, or prevent enemy attack respectively. These can only be called every several turns dependent upon airfield status. Game play continues until all Japanese camps are captured or field strength falls below allowable level. The player receives a final victory score at the end of game play.



