Huntdown

Description
Huntdown is a single-player and cooperative 2D run-and-gun shooter. Set in a dystopian future where organized crime controls the streets, players take on the role of bounty hunters contracted to dismantle violent gangs that rule the city. Each gang dominates its own territory, and missions task the player with eliminating their bosses while dealing with heavily armed thugs, machines, and criminal infrastructure along the way.
Missions are structured as side-scrolling stages that combine fast-paced shooting with cover mechanics. Players can run, crouch, slide, and take cover behind objects to avoid enemy fire. Weapons are varied and include pistols, machine guns, shotguns, grenades, and more exotic firearms. Ammunition is limited, encouraging players to swap weapons frequently by picking them up from defeated enemies or scattered caches.
The central challenge of each mission is a boss encounter at the end of the stage. These encounters feature distinct attack patterns and require players to learn behaviors and weak points while managing waves of backup enemies. Levels are designed to be short but intense, focusing on tight arenas filled with destructible cover and hazards. Scoring is based on completion time, enemies defeated, and collection of loot dropped by gang members, rewarding efficient play.
Progression is linear, with new stages unlocked after each boss is defeated. At the start, players can select from three bounty hunters: Anna Conda, a former commando armed with an SMG; John Sawyer, a veteran carrying a pump-action shotgun; and Mow Man, a masked vigilante equipped with throwing axes. Their differing primary weapons subtly influence how combat unfolds, offering replay value across the campaign.
Two-player local co-op allows friends drop-in and tackle missions together, sharing pickups and coordinating attacks. Stages also encourage replay by tracking scores, completion times, and collectible briefcases hidden in each level. There are no branching storylines or morality choices, and progression remains consistent between solo and co-op sessions.