Interactive Internet Puzzle Adventure

Description
Interactive Internet Puzzle Adventure is as the name suggests, a puzzle game that uses the internet though that is not the whole story - before the player can access the internet puzzles they must first solve a difficult physical tile matching puzzle.
This is an Egyptian themed puzzle set in 1929 concerning King Hatenahmun and a lost tomb in the Valley of the Kings. The player takes the role of Cincinnati E. Scott, an adventurer and cybersleuth who has discovered the four pieces of the long lost map revealing the location of the tomb.
The game comes in a square box 15.5cn x 15.5cm x 2.5cm. Inside the box is a manual and four compartments each of which holds four square cards making sixteen cards in all. The player's first task is to place the cards in a 4x4 square such that where all adjacent cards have an identical hieroglyph on the faces that touch. For those who get stuck there are on-line clues.
Once the first task has been completed the player can attempt the second task where they record the hieroglyph on the centre of each tile. In task three they use that information with the manual's translation table to determine the sixteen character password they will need to enter the tomb's on-line puzzle labyrinth.
The remainder of the game is on-line. After the player enters the correct password they have access to fifty puzzles which become progressively more difficult. The puzzles are listed in groups of ten, each puzzle having a unique code which returning players used to skip previously played puzzles.
The puzzle website has been archived by The Wayback Machine, it appears to have ceased operation around 2009. The archived clues are no longer visible and the archived games are no longer playable.






