Kuukiyomi 2
Description
The sequel to Kuukiyomi features new social situations and new ways to be considerate (or not). Players try out 100 different social puzzles to test their ability to read social life and determine what they think is the best way to act, doing anything from letting strangers off the bus or pressing elevator buttons for strangers to wilder fantasy scenarios. Each puzzle is presented as a minigame similar to WarioWare; the goal isn't explained, and any given puzzle is over in a brief moment, with players having a short time to make their decision. After finishing the set of 100 puzzles, players' performance is measured to determine their personality type based on factors like social appropriateness and reaction speed. Many of the 100 puzzles in this game are new, though a few return from Kuukiyomi DS. A new alternate play mode tests players' ability to do the worst thing in 50 different social scenarios instead. Completing the main mode also unlocks a chapter select mode, where players can try out any of the 100 puzzles individually, and a shorter mode that runs the player through a set of 10 puzzles. The endless challenge modes from the first game also return, challenging the player's ability to go as long as possible without making a mistake in one of the more action-oriented minigames.