Maharaja

Description

When the protagonist (who you name) goes to India on a vacation, he finds a mysterious box on a river bank, said to be a treasure being sought by the Maharaja according to an old man nearby. Arriving at the Lake Palace, the princess there reveals to the protagonist that it was her who tossed that treasure away because it was offered to the Maharaja by the prophet Indrajit with the intent to resurrect the wicked god Ravana. During his escape from the Palace, he finds a conspicuous door underneath an altar for Ravana that upon entering, transports him to the past to ancient India. The divine elephant Airavata greets him in the past and brings him to a hermit who tells him he has been summoned here by Shiva for a struggle against Ravana and sends him to town to prepare for a journey to the resting place of Shiva - Mount Kailash.

This Hinduism-themed Japanese-style adventure game is also a RPG. Traveling in this game is done entirely on an adventure game interface, never leaving the first-person view. When random encounters occur, you battle enemies in the same interface, but with the additional appearances of your HP and MP stats. Spells are called "mantras" and you don't gain them automatically. Instead, after reaching the level requirement for a mantra, you have to visit Shiva's palace and receive a teaching to learn a mantra. The Japanese-style adventure gameplay is typical of its genre with the only notable trait being your actions are context-sensitive and aren't all available at the same time.

Game Info

Publishers
Platforms
NES1989