Neon White

Description
Neon White is a single-player first-person action platform game. The story centers on a group of assassins, called Neons, who are plucked from the underworld and brought to Heaven to compete in trials against demons. The protagonist, known as White, awakens without clear memory of his past but must participate in these contests, with the promise of permanent residence in Heaven granted to the victor. Along the way, White encounters other Neons who seem to share a connection with him, and interactions gradually reveal pieces of his forgotten history.
Gameplay is structured around short, time-based levels where the goal is to eliminate all demons and reach the exit as quickly as possible. Players navigate stages in first person, using fluid movement abilities such as jumping, double-jumping, and dashing. Speed is the primary focus, with each stage designed for rapid completion, encouraging repeated attempts to discover shortcuts and optimize routes.
Weapons are acquired through Soul Cards, which serve as both firearms and movement tools. Each card corresponds to a weapon type, such as pistols, rifles, or shotguns, but also has a discard ability that provides a mobility skill like a dash, stomp, or bomb jump. Since cards vanish when discarded, players must balance offensive use with traversal needs. Level design frequently requires combining attacks and movement abilities, forcing quick decision-making to maintain momentum.
Completion times are ranked, with bronze, silver, gold, and ace medals awarded based on speed. Faster ranks unlock leaderboards and developer “insight” times, which highlight efficient strategies. Replayability is emphasized, as levels are designed with multiple possible paths that reward experimentation.
Outside of stages, the player can interact with other Neons through dialogue sequences. These segments expand on story details and allow White to build relationships with supporting characters by giving them gifts collected during missions. Building affinity unlocks additional narrative scenes and side content. Dialogue is structured in a visual novel style, presented between action segments.