Nobunyaga no Yabō

Description
Nobunyaga no Yabō (Samurai Cats, Nobunaga's Ambition, のぶニャがの野望) is a social browser game loosely adapted from the Nobunaga's Ambition series which turns historical figures into cats with cuter names. The game's East Asian titles are a portmanteau of Nobunaga's name and the onomatopoeia for a cat's meow (ニャ or 喵).
Players simply click the left-mouse button to confirm their commands in the browser . The game is played in real time, and timers are needed for nearly every action in the game.
Unlike the majority of the Nobunaga's Ambition series, the player primarily acts as the leader of their own forces. They are required to affiliate themselves with a clan and can randomly select their starting characters. The clan they first pick affects their base affinity rating with the land's daimyou. Sixteen clans are currently available. Five elements are used as resources throughout the game: fire, earth, wind, water, and void. Elements determines a card's stats and weaknesses and act as the resources for the player's village.
Each player is given a plot of land which exists in hammer space. They can build a maximum of nineteen buildings which can either strengthen their generals and troops, restore lost troops, and so on. More buildings can be earned based on the player's progress, and existing facilities can be upgraded using elements. Troops and troop supplies are imperative for traveling and initiating battles.
Battles are accessed on the world map. Combat is automated and finished without the player's intervention. Results are given to the player as a detailed report after a short waiting period. Victory rewards the player with elements and other goods; stalemates grants a small amount of the battle's promised reward.
In Wars, the player can side with one of three battalions. In short, it's a three man tug-of-war which ends once one of the battalions reaches a clan's main camp. Live updates routinely appear to reflect the battle's situation, enlightening players of which battalion has the least supporters each time. Players cannot switch their active army and are given five minutes to decide their formation and abilities for each encounter. Regardless of their overall participation, the player is awarded if their particular side emerges victorious.






