Ogre Battle 64: Person of Lordly Caliber

Game cover: Ogre Battle 64: Person of Lordly Caliber

Description

Ogre Battle 64: Person of Lordly Caliber is a single-player tactical role-playing game. It is the third entry in the Ogre Battle series and a continuation of the franchise’s mix of large-scale strategic planning and small-unit battlefield management. The story follows Magnus Gallant, a young officer in the army of Palatinus, a kingdom under the influence of the Holy Lodis Empire. As unrest grows and the empire seeks to extend its control across the continent of Zeteginia, Magnus finds himself torn between loyalty to his nation and sympathy for its oppressed people. Depending on the player’s decisions, Magnus may rise as a revolutionary leader, remain faithful to the ruling order, or follow paths that diverge between justice and tyranny.

Gameplay is divided between the world map and battlefield encounters. On the world map, players direct multiple units of soldiers across large regions, capturing towns, liberating strongholds, and managing resources. Each unit consists of up to five characters arranged in formations that determine how they attack and defend. During combat, clashes play out automatically based on character placement, class abilities, and equipment, though the player can influence tactics by setting strategies such as attacking the leader or focusing on the weakest foes.

Progression centers on building a balanced army. Characters gain experience and can advance into new classes, with options ranging from knights, mages, and beast tamers to rare special classes tied to alignment, statistics, or story events. Units must be carefully organized to complement each other’s strengths, as terrain, time of day, and unit morale all affect outcomes. Magnus’s own alignment and the Chaos Frame, a hidden reputation system that measures how the people view him, shift according to the player’s choices in dialogue, battle conduct, and political decisions.

The game includes branching scenarios, with multiple routes and endings based on the morality of Magnus’s actions. Decisions about liberating or occupying towns, sparing or executing enemies, and aligning with or against key factions shape not only the story but also the composition of the army.

Game Info