Rez Infinite

Description
Rez Infinite is a single-player on-rails shooter with rhythm and musical elements. The game places the player inside a virtual network known as Project-K, where a malfunctioning artificial intelligence system named Eden is attempting to shut itself down. The player assumes the role of a hacker entering the system’s core, traveling through its firewalls and security layers while combating hostile entities generated to defend the AI. The ultimate objective is to protect Eden and guide it toward self-awareness by eliminating digital threats across multiple areas.
The main gameplay consists of guiding an avatar through wireframe and abstract environments on a fixed path. The player targets enemies by locking onto them with a cursor and then releasing volleys of shots that fire in rhythm to the game’s soundtrack. Up to eight enemies can be locked simultaneously, rewarding precise timing and efficient aiming. Defeated foes and environmental interactions trigger additional musical layers, causing sound effects and visual changes to blend with the stage’s electronic music.
Progression through the campaign is divided into five main areas, each themed around a distinct visual design and musical track. At the end of most areas, the player faces boss encounters that evolve through multiple phases. As the avatar defeats enemies, it gradually evolves through several forms, each stronger and more visually complex. If hit, the avatar degrades in form, and repeated damage results in failure. Power-ups known as Overdrives can be collected and unleashed to clear the screen of enemies in emergencies.
Rez Infinite includes all content from the original Rez (2001) and subsequent versions, presented in remastered high-definition visuals and enhanced audio. In addition to standard play on traditional displays, it introduces virtual reality support on compatible platforms. VR play retains the same mechanics but emphasizes spatial awareness and visual scale.
The remake also adds Area X, an experimental bonus stage with free-flight movement instead of fixed rails. This mode features original music and particle-based graphics, expanding the formula with greater freedom of control and more dynamic visual effects. Area X is designed as both a conclusion and an evolution of the ideas presented in the main game, drawing inspiration from later works such as Child of Eden.