Stasis

Description
Stasis is a single-player isometric point-and-click adventure game that blends science fiction and horror.
The story follows John Maracheck, who awakens from stasis aboard the Groomlake, a vast research vessel orbiting near Neptune. The ship appears derelict, its crew either missing or reduced to corpses, and its corridors lined with signs of grotesque experiments. With his wife and daughter also aboard and unaccounted for, John must unravel the facility’s secrets and survive its dangers while the vessel continues its slow descent into Neptune’s methane clouds.
Gameplay is presented from an isometric viewpoint, with interaction focused on exploration, inventory management, and environmental puzzles. Players examine terminals, collect and combine items, and activate machinery to progress through the ship’s sealed-off sections. Progress often requires solving layered problems, such as bypassing security systems, repairing equipment, or using improvised tools in hazardous conditions.
Unlike action-oriented survival horror, Stasis emphasizes tension through atmosphere and puzzle-solving. John is physically vulnerable and lacks combat skills, leaving the player reliant on logic, observation, and careful item use. Failure to act correctly in certain sequences can lead to sudden, graphic death scenes that reinforce the constant sense of peril.
Secondary features include text logs, medical reports, and crew diaries scattered throughout the environment, which expand on the ship’s experiments and its crew’s fate. These documents provide both lore and clues for solving puzzles. Environmental storytelling plays a significant role, with background details such as blood trails, mutilated bodies, and experimental chambers contributing to the narrative without direct exposition.
The game incorporates multiple puzzle types, from traditional inventory combinations to more complex machinery interfaces. Hints are often subtle, requiring close attention to both written notes and visual details in the environment. A journal system records discovered information, helping players track objectives and lore.