The Chronicles of Riddick: Escape from Butcher Bay

Description
The Chronicles of Riddick: Escape from Butcher Bay is a single-player action game combining stealth, first-person shooter, and adventure elements. The player assumes the role of Richard B. Riddick, a notorious criminal captured by a bounty hunter and transported to the maximum-security prison known as Butcher Bay. The prison is reputed to be inescapable: no inmate has ever made it out alive. Your objective is simple yet deadly: survive within the prison and use any means available to break out and reach freedom.
Riddick begins in the “single-max” security section, under guard escort. From there, he must navigate through increasingly restrictive and dangerous areas, including the underground mines, prison sewers, “double-max” and “triple-max” zones, and ultimately the corporate/administrative sector of Butcher Bay. Along the way, he engages in fights, sneaks past guards, and performs tasks and side-missions for other inmates, such as retrieving lost items or eliminating threats to progress.
The gameplay blends first-person shooting, stealth, melee combat, and environmental exploration. For much of the game the view remains first-person, though some sequences switch to third-person. The game purposely omits a traditional heads-up display; health changes are indicated by subtle on-screen cues.
In combat, Riddick may use his bare hands, improvised melee weapons such as shivs, screwdrivers, clubs or scalpel, and once he bypasses a DNA-based security lock - a limited number of firearms. Stealth plays a critical role: when crouching you enter “stealth mode,” enabling silent movement, the ability to drag bodies out of sight, and lethal takedowns from above or behind.
A key unique mechanic is “eyeshine,” night-vision that Riddick gains during the course of the game. This allows navigation of dark sewers, mines, and other unlit areas, though using it in bright light can temporarily blind him.
Beyond the core mechanics the game includes optional side-missions and interactions with other prisoners or denizens of the prison - including mutated beings known as “Dwellers” who lurk deep underground in the prison’s pit. These side encounters may yield useful rewards, new equipment, or plot-related lore and help flesh out the prison’s oppressive, dangerous atmosphere.
Although the game stands as a prequel to the films in the same franchise, the narrative is presented as a stand-alone prison-break story giving deeper insight into Riddick’s character and background.
Vin Diesel voices Riddick. The game is a prequel to the 2000 film Pitch Black, which first introduced Vin Diesel as Richard Riddick, the anti-hero.