TM Network: Live in Power Bowl
Description
December 24th 1999, 13:42, emergency sirens blare out across Japan accompanied by a broadcast declaring martial law. At 12:27 of the same day, the defense satellite "Colosseum" malfunctioned and pre-emptively fired its anti-ICBM laser cannon at all nuclear sites around the world. At the time the nuclear blast reaches his house, a young fan of J-Rock band TM Network (who you name and play as) suddenly gets pulled into a time slip with his computer M.U.E. and travels through space-time to TM Network's rehearsal studio at Epic/Sony Records building on December 22nd 1989, T-minus 2 days until the launch of Colosseum. So begins your quest to prevent nuclear apocalypse with the help of TM Network band members.
Unlike the other adventure games that follow the Japanese-style adventure formula on the Famicom, Live in Super Bowl plays more like a point-and-click graphic adventure game. When you are not selecting dialogue options, your interactions only consist of 3 actions: Move to another location, examine which turns on the cursor to select objects on the screen and M.U.E. which opens your computer's interface. M.U.E. will save the phone numbers and passcodes you obtain during the story and also acts as your hacking tool.
Toward the end, the game puts your through 2 mini-games of different genres. The first is a first-person maze navigation game where you must avoid patrolling enemies. The second is a truck driving game from the top-down perspective where you try to get back to the rehearsal studio without crashing the truck.