Unreal Tournament

Description
Unreal Tournament is a single-player and multiplayer arena first-person shooter.
In an era where combat sports are broadcast as entertainment, contestants enter the Tournament to fight across purpose-built arenas. The single-player ladder casts the player as a new competitor who advances through a series of matches with AI teammates and opponents, culminating in a final duel against the reigning champion. Outside of the ladder, custom matches can be configured across all modes with adjustable rules, maps, and opponents.
Matches are fast and rules-driven. Deathmatch and Team Deathmatch focus on frags within a time or score limit. Capture the Flag places a flag at each team’s base and awards a point for carrying the enemy flag home while protecting your own. Domination scatters control points around the map, awarding teams points every second they hold a location. Assault is objective based: attackers complete sequenced goals, such as breaching doors or destroying installations, while defenders delay them; sides then switch, and the faster team wins.
Weapons define the moment-to-moment play, and each has a primary and alternate fire that change its role. Examples include the Impact Hammer for close quarters, the Enforcer sidearm, the Shock Rifle with a beam and an energy orb that can be detonated for a “shock combo”, and the Redeemer - a steerable warhead suited to clearing objectives. Item pickups support these tools: health packs and vials, armor and thigh pads, a Shield Belt, Invisibility, and a damage amplifier that boosts firepower for a limited time.
Mobility and traversal are central. Players sprint, jump, strafe, and time lifts and jump pads to control high ground and item cycles. Maps place translocators in objective modes, letting players throw a beacon and teleport to it to cross gaps, infiltrate bases, or recover quickly after a failed run. Spawn systems, weapon placements, and power-up timers encourage map control and coordinated pushes in team play.
Robust bot support mirrors multiplayer. Bots have adjustable skill, aggression, and accuracy, and they follow orders such as Attack, Defend, Hold Position, or Cover Me. Team voice menus allow quick commands, and in Assault they understand objective steps and alternate routes. The single-player ladder gradually increases difficulty and introduces mode-specific tactics before the final one-on-one championship match. Server settings allow score limits, time limits, friendly fire, and translocator availability to be tuned per mode. Map voting and rotation lists support continuous play, and LAN or internet sessions host mixed human and bot rosters.