Age of Wonders II: The Wizard's Throne

Description
Age of Wonders II: The Wizard's Throne follows a young wizard named Merlin. The world is unbalanced, and Merlin must fight against other powerful wizards to gain control of all the different Spheres of magic to bring back the balance.
This game is the sequel to the original Age of Wonders, released in 1999. It is a turn-based strategy game, and is more similar to Master of Magic than Heroes of Might and Magic. Some new features in the game are the Pioneer, which lets the player to build new cities, and the Teleportation Gate that allows units to teleport to any friendly city.
Age of Wonders II: The Wizard's Throne is focused on magic. The leader is a powerful wizard, and for the most part of the game they stays in the Wizard Tower, a powerful structure built in cities. This wizard has a certain range, or "Domain", in which spells can be cast. To aid the wizard are individual heroes, which can carry items and gain experience. There is also a wide variety of units to choose from, including the Glutton that can swallow his enemies whole, the Unicorn which can teleport to any free tile on the combat map, and the pretty Nymph that seduces her enemies.