Chris Sawyer's Locomotion

Description
Chris Sawyer's Locomotion is a successor to Chris Sawyer's original Transport Tycoon, but built on the same engine that powered RollerCoaster Tycoon 2.
After choosing one of 40 pre-made scenarios, or creating a new one, the goal is to complete the objective(s) of the scenario. These can vary and may include transporting a certain amount of goods or improving the company's rating. Completion of these goals is achieved by building transport networks using trains, trams, buses, trucks, ships and planes. Depending on the scenario, the game can start as early as 1900 and can continue well past the year of 2000. As time progresses, the number of available vehicles will grow due to technology improvements. Careful upgrades are advised, as depending on the route, new vehicles may cost more than they will bring profit. Like in RollerCoaster Tycoon, the player can play the scenario even after completing the objectives.
The size of the world, as well as the number and size of towns vary in each scenario. The scenarios are built around North America, United Kingdom and the Alps. While examining the landscape, the player must choose which transport method is the cheapest or fastest.
In most scenarios, the player will need to compete against multiple computer-controlled companies who will try to compete for transport coverage and subsidies. The player can choose many tactics to beat them, from increasing the number of vehicles assigned to a town or facility to placing blockades on competing company's railways. Also, the game has a multiplayer mode for two human players via TCP/IP or LAN.