College Kings

Description
This Patreon release of College Kings includes the entire first game (all three acts) and was developed gradually and each new act and episode was added via patch as well as full re-release of the game up to that point. Unlike Steam release where first act is treated as a base game and other two as DLCs, here everything is treated as a single full game which started with one episode and added all the rest via updates and re-releases over the course of two years.
Initially, with game version 14 and 15, Act IV was included, but due to game's size, Act IV was later split into new College Kings 2 game where it served as Act I. Note that the game itself is not split into acts or chapters or episodes and there is no such separation within the story itself. It all works like a single story from start to finish.
College Kings is a strong choice driven adult visual novel focusing on a story of a young male protagonist living with his stepmom who got accepted at San Vallejo college. To complicate things more, his ex-girlfriend, Emily, with whom he broke after she cheated on him, didn't get accepted to the college of her choice and instead will also be attending the same college as the protagonist. The game uses pre-rendered CG scenes where player can both be depicted in 3rd or 1st-person perspective, depending on the scene in question. Rather than reusing fixed backgrounds with same character elements with set poses, each scene is on its own and there is no repetition or reusing of any character pasted over background, instead, they are pre-rendered with the entire scene.
This being an adult game, sex scenes are abundant and player can build relationship with almost any girl, and sex scenes use both static CG renders and pre-rendered animations. Player's actions shape the protagonist's characters and player can currently be defined as loyal, confident, or popular, which in turn will affect his dialogues and how girls perceive him. The game also features fighting mini-game which can be done manually or automatically. Automated outcome can be based on player's character's skill or always set to win.





