Don't Panic Dizzy

Description
Don't Panic Dizzy is a Dizzy fan game by Simon Rice. It is not directly related to Panic Dizzy, a puzzle game from the original series split-off.
During an outdoor party in the Yolkfolk Village, a strange vortex opens in the sky and the Yolkfolk are sucked inside. They end up on board of an abandoned spaceship, controlled only by neurotic machines including a very forgetful main computer. In order to return to Earth, the Yolkfolk need to access the teleport room and power up the teleport.
In the game the player doesn't control only Dizzy, but most members of the Yolkfolk (with the exception of Dozy, who is asleep like usually, and Dylan, who is sick, but will just go to the teleport room on his own after being injected with a serum). Communication machines scattered across the ship are used to switch between members of the family and pipes can be used to send items to another person. Interestingly, different characters have differing number of inventory slots available - from two to four.
Unlike most Dizzy fan games, the game can't be saved at any point, but only in the "Databanks" section at the top level of the spaceship. After insistence from players, an extra save point before a difficult arcade sequence was introduced.
The game won the 2014 Dizzy AGE Easter Competition.