Dookie Clicker

Description
Dookie Clicker is a single player, casual, clicker game featuring a large turd. The game can be played in full screen mode or in a window.
This clicker game uses the same format as many of the genre. The player clicks on an object, in this case a turd, and earns points. The longer they click the greater the click multiplier and the faster the player earns points. Points, called 'dookies' in the game, are used to buy 'producers', guano farms sewers and suchlike which automatically cycle round generating more income. When a target, in this case it's generating a specific number of points, is reached the player cashes everything in and starts the process all over again with an advantage of some sort and a higher points target for the new cycle.
In the game the process of cashing in and starting again is referred to as 'Prestige'. Each time the player does this they earn a brown star and these stars are used to buy power items that increase the game speed, the rate of production etc. The target for the first cycle is one trillion 'dookies' and the target increases by a factor of ten with each cycle and, as the game has bonuses for one hundred cycles, it deals with some very large numbers.
In addition to the bonuses linked to recycling there are two bonuses linked to each producer. The first are three straight forward multipliers which are unlocked when the player buys twenty-five, fifty and seventy-five units. These multipliers have to be unlocked anew with each cycle. The other form of bonus is called a 'Perk. Perks become available after the first Prestige and once bought a perk does not need to be bought again. Some of these perks are straightforward and grant speed or production increases usually for a specific producer though some have a global effect. Other perks are a bit more complex for example one grants "a 10% reduction in speed for a 20% increase in production". Perks also introduce producer interdependencies, for example there is one which gives gives a bonus for producers A and B but only if both unit counts are a multiple of ten while another grants a 10% production increase for producers A, B and C if the unit count of A plus B exceeds C's unit count.








