JumpStart Advanced: Mystery Club - Detective Academy
Description
At Academy Headquarters, Detective CJ shows the player the ropes on becoming a detective. The player begins by picking one of two case files to start a mission to find the missing bug Edison. Solving a case is done by finding a number of clues in a scene. Clues take different forms, corresponding to the gadget games:
- Witness Clue - Eyewitnesses can be asked questions in different approaches after their comfort status is raised adequately.
- Music Clue - Tape recordings can be matched by playing a Simon Says style mini-game.
- Natural Clue - Data chips must be grouped together by object type in rows of four.
- Numerical Clue - The code breaker needs to be cracked by choosing the right combination of numbers in the correct order within 10 tries.
- Puzzle Clue - Tetris-shaped pieces have to be rotated, flipped, and fitted into an empty space.
- Word Clue - The player has a limited time to make words with two or more scrambled letters.
- Motion Clue - This platformer mini-game requires the player to navigate Spark through a level, collecting data bits, and avoiding dangers.
When enough clues are gathered, the case can be solved, Solving a case raises the player’s rank. Each new case becomes progressively harder.