Pole Minowe II

Description

Pole Minowe II starts after the emergency landing on an alien planet. Moving the Hektor robot the player must reach the exit teleport avoiding stepping on hidden mines. Hektor is equipped with an inaccurate mine detector. The detector sends a warning each time the mine is one field next to the robot with no direction indicated. Stepping on the mine destroys the robot. The game marks the route of the Hektor. The player starts with 20 grenades, which may be used to blow up obstacles, such as a wall or as a mine detonator.

Game Info

Platforms
Atari 8-bit1991

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