Westmark Manor

Description
Professor Theodore Westmark tried to make a great breakthrough in science and history, but the artifacts and texts that held the secret of time reversal had a negative effect on his mind. One night he encountered a strange force, which brought him to a different plane of existence, forcing him to go through a number of passages to uncover the mystery around his manor. The player determines the game's type and difficulty by answering a series of questions. The player's goal is to find a number of sigils to unlock the gate that will bring Westmark back to his own dimension.
The strange dimension of the manor contains puzzles, items and obstacles. Obstacles may harm or kill Westmark. Puzzles can be solved with correct choices and one or more items. Sometimes items must be rationed for future encounters. Light is also required to properly explore and examine the rooms. Westmark has his own personal statistics including Sanity (health), Stamina, Darkness Sensitivity and Speed.