Sengoku Cyber: Fujimaru Jigokuhen

Description
Sengoku Cyber: Fujimaru Jigokuhen is a simulation strategy RPG set in an alternate-history version of the Japanese Warring States period, in which ninja have greater influence than samurai and modern weapon technology such as missiles and lasers exists. The player is cast as Fujimaru, a ninja born and raised in a secret village under the control of Takeda Shingen; after Takeda's death, the village and its people are freed from the shogunate's control, but their abilities make them a target for other factions and they become a rogue ninja group who must fight for their own survival.
The game is divided into two major sections: battle and training. The battle segments are a turn-based tactical affair on a grid-based map, with the player giving each individual unit orders to attack the enemy force. In the training segments, the player determines the schedule for each of their ninja, how they spend their time and what they focus their training on, which can affect not only that individual unit's abilities but also the growth of the village as a whole. Units defeated in battle are lost permanently, and additional secret characters and events can be found during the battle sequences.