Star Citizen

Description
Star Citizen is a multiplayer space simulation game. Players enter the Persistent Universe - an expansive, online sandbox set in the 30th century under the dominion of the United Empire of Earth. They assume the identity of a custom pilot (courier, miner, trader, explorer, or outlaw) without a fixed storyline. The game's objective is entirely player-determined, with each individual forging their own path across star systems filled with planets, moons, and space stations.
The world unfolds through space and atmospheric flight, on-foot exploration, and first-person combat. Transitioning between environments occurs without loading screens. Pilots may engage in dogfights, dock or board ships, explore planetary surfaces, and enter cities or caves. On-foot mechanics include zero-gravity movement, atmospheric traversal, and weapon-based combat.
Progression occurs through acquiring in-game currency (aUEC/UEC), completing missions, and purchasing or upgrading ships. Ships can be purchased, rented, equipped, maintained, and insured - if lost, players file claims to reclaim them. Missions span delivery, search and rescue, bounty hunting, combat, or exploration, and are obtained via contracts. Ships are modular, with internal systems (such as power, shields, and environmental control) subject to damage and requiring repair.
Exploration and combat take place throughout a living universe where player actions create lasting effects. The law enforcement system assigns criminal ratings to aggressive or illicit actions by the player, affecting their access to locations and NPC behavior. A shifting economy reacts to supply and demand, with dynamic pricing and simulated NPC-driven economic activity (via the Quantum system).
Missions and gameplay include cooperative play, allowing players to crew large ships together, share roles, or compete in PvE and PvP scenarios. The universe continues to grow through regular updates, such as the addition of Onyx Facilities offering narrative-driven missions, dynamic weather systems, and refinements to traversal mechanics like ladders.