Unavowed

Description
Unavowed is a single-player point-and-click graphic adventure game. The story begins with the player’s custom protagonist, who has spent the past year possessed by a violent spirit. After being freed during an exorcism, the character discovers that their actions under possession left a trail of destruction in New York City. Offered refuge and purpose, the protagonist joins the Unavowed, a secret society sworn to protect the city from supernatural threats. The player investigates paranormal disturbances across the five boroughs, uncovering connections between the recent surge of activity and their own haunted past.
The game is presented as a traditional point-and-click adventure. Players guide their character across hand-drawn environments, interact with people and objects, and collect items to solve puzzles. Each investigation is structured as a self-contained case with its own characters, settings, and challenges, but events gradually link together into a larger narrative. Choices in dialogue and exploration determine how situations unfold and which information is revealed.
At the start of the game, players choose the protagonist’s gender and one of three personal backgrounds: bartender, actor, or police officer. Each background influences the introduction sequence and grants different dialogue options and solutions in later missions. Progression is driven by conversations, puzzle-solving, and deduction rather than combat.
Companions play a central role in the gameplay. Each companion possesses unique abilities, such as spellcasting, enhanced perception, or physical strength, which affect how puzzles can be solved and which paths are accessible. Party composition can change the available solutions to a given problem.
Dialogue trees offer multiple approaches to conversations, ranging from persuasion and empathy to direct questioning or supernatural insight, depending on the player’s choices and party members. These conversations not only advance the plot but also influence character relationships and open alternative ways to complete objectives. The game contains no inventory management beyond collecting items necessary for puzzle-solving. Instead, focus is placed on narrative progression and uncovering clues through observation and dialogue. A journal records key details of the investigation.