Write your own Fantasy Games for your Microcomputer

Description
This is a children's programming book that guides readers through the general steps involved in designing a fantasy roleplaying game for a variety of microcomputers running BASIC. There are a variety of hints to modify the code to make custom programs.
The player starts their adventure by choosing statistics from strength, vitality, agility, intelligence, experience, luck, aura, and mortality. The player also buys equipment, including: armor, weapons, magical items, and potions. The dungeons are explored from a top-down perspective, and the player can rotate 90 degrees or move forwards. The player can attack, reveal, use potions, conjure, get items, and save the game. Combat occurs automatically, and the player gains experience for successful fights. When strength reaches 0, it's game over.